Oh shit, the Handy app added a head model for angle and lighting reference.
And they added coloured light? holy crap!
: Geographically Speaking: Tips on Naming Places
If you’re creating your own landscape, you will need names for your towns, cities, streets, lakes, mountain ranges, roads, countries… So how do you go about naming these?
Every place in your world will have a history, and names often spring from that history, changing and adapting over time.
Some pointers:
- Towns are often named after the rivers they are built on (every community needs access to water so most towns evolve around water sources). If the river is called the ‘Irent’, the town may be called ‘Irent Town’, changing to ‘Irenton’ over time.
- Towns are also named after their founders, streets often named after significant people or events in the town’s past.
- Nearby places often share parts of their names. If a mountain range is called the ‘Yellon Mountains’, you may have ‘Yellon Gorge’ connecting the towns of ‘Upper Yellon’ and ‘Lower Yellon’.
- Areas may be named after what is grown there. You may have ‘Banana Valley’ or ‘Orchard Plains’.
- They may be named after the main industry. ‘Miner Hills’, ‘Cider Fields’, “Weaver Tracks’.
- Places might be named as to what they look like. ‘Golden Plains’, ‘Misty Way’, ‘Silver Hills’.
Names of places do not appear spontaneously or by accident. They are based on the history, location, or appearance of their location.
Also remember that names change and adapt over time, and some places have their official names as well as a nickname the locals use.
Matte Painting Tutorial
WHAT
areYOU FOR REAL WHATTHE FUACK THIS IS AMAZING
THANK YOU-
: How to Write a Fight Scene (Rebloggable Version)
Admin Note: This post is a rebloggable copy of our page on fight scenes. The page is being phased out, so from now on all updates will be made on this post and not on the page.
Among the typically difficult scenes writers face in their stories, the fight scene definitely ranks high on the list. Below you will find several resources with tips for writing a good fight scene.
- Action with a Side of Zombies: One of our articles focused specifically on writing action scenes. Bonus: the examples all include zombies.
- ArchetypesAndAllusions: An article on the three main types of fighters and their various approaches to kickin’ ass (or not).
- TheCreativePenn.com: Alan Baxter, speculative fiction author, gives some great advice on characterization, setting, martial style, and cliches.
- StoryHack.com: A PDF that takes you through writing a fight scene step by step by Randy Ingermanson, compiled by Bryce Beattie.
- MarilynnByerly.com: An extremely good guide to writing fight scenes. This guide includes tips on character viewpoint, mapping the fight, and tricks for writing each type of fight.
- Shelfari.com: This site is an interview with famed fantasy author R.A. Salvatore on how to write great fight scenes.
- TheBusinessOfWriting: C. Patrick Schulze gives some good, solid advice on identifying and writing your fight scene.
- EzineArticles.com: Marq McAlister explains how to make a fight scene pack some serious punch. This article is good for fine-tuning.
- Martin Turner: Focusing specifically on sword-fighting scenes, Martin Turner writes in great detail on every conceivable detail of this type of time-honored fight scene.
- SeriousPixie.com: Susan tells you about the three types of fight scene writers and explains how to fix the problems that arise for each type.
- David Alan Lucus: This multi-part guide gives advice in exhaustive detail on how to write an awesome fight scene.
- NightFoot: This Tumblr post offers some great tips for writing fight scenes.
These links provide advice specifically for writing battle scenes:
- Gerri Blanc: eHow’s article on battle scenes is a basic step-by-step list for you. It’s a good introduction to writing battle scenes.
- StormTheCastle.com: This article takes you through an in-depth guide on how to write battle scenes for fantasy stories.
- Rhonda Leigh Jones: Jones lists some dos and don’ts of writing battle scenes.
Other resources:
- List of Martial Arts: Looking for a fighting style? Find it here!
- List of Weapons: Every type of weapon you can think of is listed here.
- List of Military Tactics: From troop movements to siege warfare, this list has got you covered.
- Asylum.com: A few examples of awesome battle tactics from history.
- BadassOfTheWeek.com: Get some inspiration for awesome fight scenes and fighting characters from this compendium of badassitude.
- Thearmedgentleman: Austin has offered to share his knowledge on weaponry with any writers who have questions. Thanks, Austin!
We hope this helps! If you have another link or a tip for how to write fight/battle scenes, hit up our ask box and let us know!
THIS IS A LITERAL GODSEND
BACKS AND SHOULDERS HAVE ALWAYS BEEN HELL
GOD BLESS
(Source: martin-van-gurren)
e1n:
Drawing from films
Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.
The way this works: you draw tons of tiny little panels, tiny enough that you won’t be tempted to fuss about drawing details. You put on a movie - I recommend Raiders, E.T., or Jaws… but honestly if there’s some other movie you love enough to freeze frame the shit out of, do what works for you. It’s good to do this with a movie you already know by heart.
Hit play. Every time there’s a cut, you hit pause, draw the frame, and hit play til it cuts again. If there’s a pan or camera move, draw the first and last frames.
Note on movies: Spielberg is great for this because he’s both evocative and efficient. Michael Bay is good at what he does, but part of what he does is cut so often that you will be sorry you picked his movie to draw from. Haneke is magnificent at what he does, but cuts so little that you will wind up with three drawings of a chair. Peter Jackson… he’s great, but not efficient. If you love a Spielberg movie enough to spend a month with it, do yourself a favor and use Spielberg.
What to look for:
- Foreground, middle ground, background: where is the character? What is the point of the shot? What is it showing? What’s being used as a framing device? How does that help tie this shot into the geography of the scene? Is the background flat, or a location that lends itself to depth?
- Composition: How is the frame divided? What takes up most of the space? How are the angles and lines in the shot leading your eye?
- Reusing setups, economy: Does the film keep coming back to the same shot? The way liveaction works, that means they set up the camera and filmed one long take from that angle. Sometimes this includes a camera move, recomposing one long take into what look like separate shots. If you pay attention, you can catch them.
- Camera position, angle, height: Is the camera fixed at shoulder height? Eye height? Sitting on the floor? Angled up? Down? Is it shooting straight on towards a wall, or at an angle? Does it favor the floor or the ceiling?
- Lenses: wide-angle lens or long lens? Basic rule of thumb: If the character is large in frame and you can still see plenty of their surroundings, the lens is wide and the character is very close to camera. If the character’s surroundings seem to dwarf them, the lens is long (zoomed in).
- Lighting: Notice it, but don’t draw it. What in the scene is lit? How is this directing your eye? How many lights? Do they make sense in the scene, or do they just FEEL right?
This seems like a lot to keep in mind, and honestly, don’t worry about any of that. Draw 100 thumbnails at a time, pat yourself on the back, and you will start to notice these things as you go.
Don’t worry about the drawings, either. You can see from my drawings that these aren’t for show. They’re notes to yourself. They’re strictly for learning.Now get out there and do a set! Tweet me at @lawnrocket and I’ll give you extra backpats for actually following through on it. Just be aware - your friends will look at you super weird when you start going off about how that one shot in Raiders was a pickup - it HAD to be - because it doesn’t make sense except for to string these other two shots together…
Since I’ve had people asking me about storyboarding and how to learn it or what exercises to do. Emma Coats tells you all you need to know in this post.